- Brian Gavin (patch for SDL and network local game)
- Mart Keller (first implementation career’s module)
- Andrew Sumner (Robots : Hymie/USR – Graphiste 3D : Supercars/36GP/LS1 tracks Corkscrew/Espie/Brondehach)
- Gabor Kmetyko (Robots : kilo – tracks: ovals – new leaderboard)
- June Ravenmoon (More skins for cars – LS1 setups – RS setups)
- Kristof Kaly-Kullai (simu developper – implemente simuV4)
- Wolf-Dieter Beelitz ( Robot : Simplix).
sorry if I forgot someone.
After about two years, we received an email from Bernard asking us to change the name of the project to avoid confusion among users. After discussions between project members and several proposals, we chose the name Speed Dreams.
During the thirteen years that followed, several members left us and several joined us. During this period, I developed all the weather part as well as all the graphic part of the dynamic sky, maintained several robot codes as well as the implementation of tire wear and degradation.
In 2023, I realized that I could not integrate certain features that I wanted into the project from the start, a real career mode integrated into the game engine itself. So I decided to leave the Speed Dreams project to let it live its own destiny and to fully launch myself into the project that I wanted, this is how Cars Sports Racing was born.
Xavier

